On December 15, 2015, Nintendo held its final presentation for the Super Smash Bros. series.  There were some very important and interesting matters discussed, and here we are going to go over them.

The video started off with some surprising news.  Corrin, the main character of the upcoming new Fire Emblem title, was confirmed to be a new fighter.  This was extremely unexpected for many fans and was certainly cause for conversation.  Thankfully though, Corrin seems to be bringing an interesting and varied moveset to the table instead of just copying Marth’s moveset as many of the other Fire Emblem characters did (we’re looking at you Roy and Lucina).  Corrin’s moveset revolves around the fact that he’s part dragon, and many of his moves have him changing human parts of his body into dragon parts.  For example, Corrin’s back aerial has him sprouting wings to hit fighters in the air.  He also has many interesting and specialized moves, his “Dragon Lunge” being a good example.  This move has Corrin jumping forward and turning his arm into a dragon part (I’m pretty sure it’s supposed to be a horn) that he can stab fighters with.  The interesting thing is that if any part of his horn touches the ground, it will get stuck.  Once stuck, the player has the option of performing different attacks on their opponent while pinned, such as a front kick, a back kick, and a few others.  The playstyle seems rather different and varied, which will be refreshing for the game.

The next thing that was discussed was the addition of Cloud Strife to the character roster.  This part of the video took time to explain the way Cloud’s moves worked, giving in-depth explanations of all of his special moves.  The video also went on to explain how Cloud’s limit breaks worked.  As Cloud attacks or gets attacked, his limit gauge gradually charges up.  You can also manually charge the limit gauge by using Cloud’s down special attack.  Once charged, Cloud gets surrounded in a blue aura and all of his stats get a slight boost.  All of his special attacks get a boosted variation as well, but this boost only applies to one special attack.  For example, if you charge up a limit break and then miss a special attack, you will be forced to charge up the limit gauge before using the powered up version again; try to aim your attacks carefully!  Cloud’s stage and the summons that appear on it were also given some spotlight.  The stage itself looks relatively similar to the stage “Battlefield”; however, the main difference is the presence of the summons.  During matches, Summon Materia will come onto the stage.  Upon touching it, a player can summon either Ifrit, Ramuh, Odin, Leviathan, or Bahamut ZERO (all being summons from the original Final Fantasy VII) to wreak havoc on the battle.  It’s a fun stage that  gives a faithful homage to a great game.

The presentation also announced the final mii costumes to be added to the game.  This included costumes based on characters such as Geno from Super Mario RPG: Legend of the Seven Stars, Tails from Sonic the Hedgehog, the Chocobo from Final Fantasy, and a few others.  Masahiro Sakurai also went on to say that the mii characters used in the costume trailers could be obtained by scanning QR codes on the official website.

The final announcement was probably the most surprising.  The presentation ended with a bang when it was announced that the character “Bayonetta” from the video game series “Bayonetta” (creative name, I know) was confirmed to be another new fighter.  What was even more surprising was that Bayonetta was supposedly the winner of the Super Smash Bros. Fighter Ballot, and was confirmed for the game due to this.  Bayonetta’s announcement had her exchanging banter with Pit and Palutena from the Kid Icarus series (this was ironic as Bayonetta fights angels, which Pit happens to be).  Sakurai went on to explain that Bayonetta’s playstyle would be heavily based around combos.  One great example of this is Bayonetta’s up special attack.  This attack is a recovery move but it surprisingly has short range; however, this is made up for by the fact that the player has the full ability to jump after performing the attack and even use the recovery a second time.  This means you can hit an opponent multiple times by using the recovery, then chain them into a combo using air attacks, then use your recovery a second time to finish them off.  Talk about adding insult to injury!  Bayonetta’s alternate costumes include her design from the original Bayonetta as well as Bayonetta Two.  Along with Corrin her DLC is set to be released next February, however unlike Corrin it comes with its own stage.  This stage is “Umbra Clock Tower” and has the battle taking place on the tower itself.  The only thing is, the tower is falling right out of the sky.  Because of this, debris from the tower’s broken parts will sometimes appear for fighters to stand on and you will get to see angels from the Bayonetta games fighting in the background.  Bayonetta’s stage and character both look interesting and we at Randomocity Reviews will be waiting anxiously to get our hands on them.

That just about wraps up all the information that was discussed during the presentation.  One other important thing to note is that Sakurai confirmed they are no longer making downloadable content for Super Smash Bros.  Yep, this is it.  It’s been a very fun ride sitting through the hype and seeing characters revealed that sometimes seemed beyond belief, but now the ride must come to an end.  Thanks for reading guys, we’ll see you next time.